Watch Dogs: Legion is an upcoming action adventure game developed by Ubisoft Toronto in colaboration with Ubisoft Montreal, Bucarest and Paris and published by Ubisoft. It is due to be released for Microsoft Windows, PlayStation 4, Xbox One and Google Stadia on March 6, 2020. It will be the third instalment in the Watch Dogs series and the sequel to Watch Dogs 2. The game is set within a fictionalised representation of London designed as an open world, and is playable from a third-person perspective. It features the ability to control multiple characters that can be recruited across the game’s setting and who can be permanently lost during the course of a playthrough. The game will also feature a cooperative multiplayer that will allow up to four players being able to work together.

The game’s story focuses on the efforts of the London branch of hacker group DedSec in combating an authoritarian regime that has taken control of the United Kingdom, thanks to the advanced surveillance system known as ctOS. To assist in this, DedSec recruits allies from across the city in order to liberate the city as a resistance force. Each character in the game will have their own background and skill set and provide a more dynamic influence to the game’s narrative as the story progresses.


What I worked on:

  • Designed all the drone AI archetypes in the game and 3Cs (camera, character and control)
  • Worked on all the game weapons & created excel balancing tables integrated with the editor for fast iteration.
  • Designed some core difficulty/progression systems
  • Designed the operative opswap feature