Hello! I'm back! Last post we talked about how to organize our game ideas so you can find the gameplay blocks to then define what to prototype and whats the role of designers and programmers on it. Now we will go through the iteration process. Before we go for the iteration steps, establish a goal for the prototype. That’s where you are going for. Try setting a solid goal that leave space for changes and remember, the goal should always result in FUN. That’s the main purpose of the prototype. Example: Let’s say…
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